Top down, Click To Move functionality Using NavMesh, Raycasting And Blend Trees In Unity.

I was a big Runescape player growing up, and I actually still am almost 18 years later. So being a Runescape player, I’m all too familiar with the top down click to move functionality, which has been the means of travel in good ole ‘Scape since its release way back in 2001.

Why don’t we recreate this classic mechanic in Unity?

The first thing we need to do is the basic setup for our player and Navigation system.

I’m just going to start by throwing down…

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In my last article, I went through the process of making a somewhat primitive, top-down, click to move player controller. This time we are building on top of that.

Here is a link to the first part.

Ok, so what’s next?

I think it’s time to implement some basic combat! Nothing fancy quite just yet, as we will need to do some coding, but we will get to the cool stuff soon enough.

Last time, I drew inspiration from Runescape, so I think I’ll continue the tradition for this as well. …

Chandler Lane

Unity Developer - Professional Actor

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