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Chandler Lane
Chandler Lane

25 Followers

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Setting Up And Building A DOTS Project in Unity 2021.3.4

Just a few days ago, Unity finally released support for DOTS(Data Oriented Technology Stack) in the most recent unity editor LST release, 2021.3.4f1. This is great news because now we can use more advanced C# 8&9 features within the DOTS environment as well as a host of awesome changes to…

5 min read

Setting Up And Building A DOTS Project in Unity 2021.3.4
Setting Up And Building A DOTS Project in Unity 2021.3.4

5 min read


Pinned

Creating An Event Driven, Click to Move System Using ScriptableObjects.

First, let me introduce you to one of the best free assets on the Unity Asset Store. Scriptable Object Architecture. Link to Asset Store Page This incredible asset was based on Ryan Hipple’s 2017 Unite Talk. I HIGHLY recommend you watch this talk before reading any further. …

4 min read

Creating An Event Driven, Click to Move System Using ScriptableObjects.
Creating An Event Driven, Click to Move System Using ScriptableObjects.

4 min read


Pinned

Setting Up Combat Architecture In Unity

In my last article, I went through the process of making a somewhat primitive, top-down, click to move player controller. This time we are building on top of that. Here is a link to the first part. Ok, so what’s next? I think it’s time to implement some basic combat…

Unity Game Development

14 min read

Setting Up Combat Architecture In Unity
Setting Up Combat Architecture In Unity
Unity Game Development

14 min read


Pinned

Tower Defense Architecture In Unity: Dynamic Tower Targeting

Tower Defense games can trace their lineage all the way back to the 80’s with games like “Space Invaders” and “Missile Command” and even “Star Wars: The Empire Strikes Back”. The seed was sown with these games and later would blossom into the golden age of tower defense games with…

Unity

8 min read

Tower Defense Architecture In Unity: Dynamic Tower Targeting
Tower Defense Architecture In Unity: Dynamic Tower Targeting
Unity

8 min read


Pinned

Top down, Click To Move functionality Using NavMesh, Raycasting And Blend Trees In Unity.

Top down, Click To Move functionality Using NavMesh, Raycasting And Blend Trees In Unity. I was a big Runescape player growing up, and I actually still am almost 18 years later. …

Unity Game Development

11 min read

Top down, Click To Move functionality Using NavMesh, Raycasting And Blend Trees In Unity.
Top down, Click To Move functionality Using NavMesh, Raycasting And Blend Trees In Unity.
Unity Game Development

11 min read


Mar 14

Quantum Game Development: Looking Back and then Beyond

“If I have a thousand ideas and only one turns out to be good, I am satisfied. “ -Alfred Nobel (1833–1896) A Radical New Idea The year is 1981. Brought together by MIT, A group of the earth’s brightest minds in the fields of physics and computing convened inside of a Boston mansion to…

Game Development

13 min read

Quantum Game Development: Looking Back and then Beyond
Quantum Game Development: Looking Back and then Beyond
Game Development

13 min read


Jun 17, 2022

Overview Of The Physics System In Unity

Unity’s Physics engine allows developers to work in an environment that closely approximates the fundamental forces of the real world. Forces like gravity, velocity and acceleration are are all covered by Unity. Let’s take a look and see how this is implemented. Colliders

Unity

3 min read

Overview Of The Physics System In Unity
Overview Of The Physics System In Unity
Unity

3 min read


Jun 10, 2022

Easy Cooldown System In Unity

Coroutines give us the power to easily implement logic for waiting a certain amount of time. This is perfect for a cool down system. Let’s take a look. First we need a control variable to handle when we can and can’t fire. We also need a variable to determine how long our cooldown period will be.

2 min read

Easy Cooldown System In Unity
Easy Cooldown System In Unity

2 min read


Jun 10, 2022

Instantiating and Destroying Objects in Unity

As game developers, we can give life and we can take it away. Unity lets us play god, easily. The Instantiate() method that unity provides, gives us excellent control over bringing objects into existence. In this example, I am specifying what I want instantiated(laserPrefab), where exactly I want it(muzzleLocation.position), and the rotation it will have once instantiated( quaternion.identity). I could also add one more argument I wanted the instantiated object to have a parent.

2 min read

2 min read


May 30, 2022

Why You Need To Be Writing Pseudocode

What is it? In it’s purest form, pseudocode is the plain language description of an algorithm or another system. It should be able to be understood by someone with just minimal knowledge of computer programming, even a layman. It is used by countless programmers around the world. What are the Advantages? Pseudocode massively improves the readability of…

Programming

2 min read

Why You Need To Be Writing Pseudocode
Why You Need To Be Writing Pseudocode
Programming

2 min read

Chandler Lane

Chandler Lane

25 Followers

Unity Developer - Professional Actor

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